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Celebi shimmers sightly. Spoiler Note: All voice lines appear as text boxes with portraits as a reference to the source material. These appear above the results HUD. Grovyle faces away from the camera. He turns to the camera with a Time Gear in hand and tosses a Warp Orb at the ground, vanishing in a cloud of smoke. Celebi flies into view attempting to find him.

They then pose with their backs pressed against each other. Classic Mode: Baack to the Past Opponents are all characters who have traveled back in time. Spoiler He is seen with his back to the opponent but then turns his emch around and does a DJ scratch. Spoiler DJ Otcavio does a disc scratch.

He tosses two Wasabi in the air and then holds his arms as they land dramatically upright. Classic Mode: Mech-tacular Performance All opponents are characters who, at one point in time, piloted a giant mech or there were allusions that they did in their home series. Her face has an open smile with rosy cheeks and closed eyes.

Right Taunt: Left Taunt:. Spoiler Reimu will fly from the background and stop at her spawn location before taking the stance similar to what she does in Hopeless Masquerade onwards. Spoiler Reimu will land near her donation box. She will then open it up to look, then sigh in disappointment at finding it empty. Classic Mode: Radiance of Chromatic Cross Stamina battles against projectile-heavy females who mainly utilize their projectile attacks. Stages are also traveling or transformative stages.

Spoiler Up Taunt: Down Taunt: Officer Howard pulls out a comically oversized avalanche special ice cream and drops it, then looks at the spilled ice cream longingly. Spoiler Officer Howard shows up on a motorcycle like in the first few moments of the game, then in stark contrast with Wario, does an amazing and graceful flip jump off of it before landing on the ground and taking out the X-Baton.

Mewtwo represents the named Chimera known as Eris who uses four satellite units. The Male version or Female version depends on which alt was chosen.

Spoiler Up Taunt: Eggman stands on top of the E-Mech and raises his right arm high before bowing towards the screen gracefully. Spoiler Eggman lowers to the ground aboard the Eggmobile, and it quickly transforms into the E-Mech. Spoiler Eggman gently strokes the right side of his mustache. Eggm,an slams a fist on his console as if upset. Eggman gets out 6 Chaos Emeralds and does this from the bad ending of the first Sonic game. Eggman laughs hysterically as Egg Robos descends towards the camera.

Spoiler Up Taunt: Marin waves her bell up high and waves it back and forth which causes it to clang. Down Taunt: Right Taunt: Left Taunt: Does a spin and then laughs before adjust the flower in her hair as it slips off slightly. Spoiler Marin is seen sleeping and then wakes up, yawns, and readies herself. Spoiler Marin fluffs her dress. Marin turn her back against the screen as she fades in, she then notices the camera and turn around as she waves her hand. Based on the ending of Link's Awakening on the Gameboy Color.

Marin plays her harp whilst sitting on a rock. Spoiler Up Taunt: Down Taunt: She waves her hand mysteriously in front of her which causes magic to pour out. Right Taunt: She transforms into a Sage spirit state and moves about quickly before reforming.

During this time, she can be damaged. It's a reference to Impa's role as a Sage in OoT. Spoiler a Deku Nut drops down from the sky and as it explode on the ground it reveals Impa in which she immediately throw her black cloak away and gets on a fighting pose.

Spoiler Wipes her brown while focusing. She performs three flips before landing and vanishing in a puff of smoke. She appears along with Skyward Sword Zelda. She realizes the "camera" is close by and shields Zelda by pushing her behind herself and stretching her arm to guard the princess. Penny speeds past Dave, who gets inside. This triggers a hitbox around the truck, which when activated, would take up to three opponents into a Final Smash. The opponents would fly through time to be dropped onto Dave's lawn and pool, where a large defense awaits them.

Twin Sunflowers glow with large amounts of solar energy, Gatling Peas fire rounds of peas at rapid speed through Torchwoods, Winter Melons lob melons, Cattails throw swathes of their homing spikes, and Gloom Shrooms spew their spores at the opponents, still trapped on the lawn. All while this is happening, Dave upgrades some awaiting Kernel-pults into Cob Cannons. He launches several corn nukes, blasting the opponents and ending the cutscene with a screen of popcorn.

Spoiler Nonchalantly walks out from Penny whom of which appears through a portal similar to the one from the Penny's Pursuit update PvZ 2. Spoiler Adjusts his weigh which causes the pot on his head to tilt a bit. Based on his animiations in PvZ2, Scratches his beard furiously as if itching it. Holds up the sunflower over his head like a trophy overlapping with the actual sun, meanwhile Peashooters and other Sunflowers cheer him on. Megaman references the Peashooter.

Spoiler A barrel explodes and Dixie floats down with her Propeller Ponytail maneuver and lands on the ground.

Spoiler She blows bubblegum and drinks out of a juice box. She does air guitar and then a jump swinging her arms. Spoiler Dixie pulls out her guitar and plays on it. Final Rathalos Ancient Steppe is an ally. She has darker reddish fur and brownish hair.

She has lighter colored blonde hair. Black Based on the black forms of Donkey and Diddy Yellow hat and top with green eearings and black fur. She sports dark blode hair. Orange Based on the Banana Bird Orange top and hat with yellow earring.

Slightly orangish fur with orange-red hair. Sami pulls out a rocket launcher which will fire a single homing rocket. Charging it up not only increases the homing strength of said rocket but can fire up to four homing rockets in quick succession. Side Special: Sniper While not an actual unit but, rather, a general unit in warfare.

A crosshair appears which allows the player to momentarily allow player to control it while Sami remains still. Players can see if the target is in focus by the green crosshair turning red. You can control the planes direction. The plane occasionally unloads bombs from below the plane. The plane can be destroyed which will damage Sami but also propel her slightly into the air which aids her. Sami is prone while using it but she can freely aim her LMG in any direction in front of her.

Pressing A while in this form shoots her gun. This transports any caught opponents into the map featured in the very first Advance Wars. Sami moves her tank to encounter the opponent which quickly transitions to an actual battle. Infantry units tear into the opponent while the Tanks fires off several shots. Finally, two Stealth Bombers roar overhead and carpet bomb the location; decimating the opponent. This then moves back to the match with the opponent being launched. Spoiler Arrives by parachute.

Upon landing, she checks around her before readying her weapon. Spoiler Checks her gun Rubs her shoulder. Spoiler A soldier is seen standing on top of a miniature building, and he hops on it three times before it squashes completely flat. The building then springs back up, now completely red, and the camera pans down to see Sami and a few other soldiers celebrating their newest capture. Sami fires several rounds from her Quad Launcher before standing up to watch them from a distance.

Calls up an escort which causes a ladder to be released from an unseen helicopter. She grabs it and flies away from view. If the player waits long enough, they can see her still hanging to the ladder while the helicopter flies away into the distance.

Pop references the first CO encounytered, Olaf. Eggman Raccoon City Dr. Eggman references Von Bolt. Final Master Hand Final Destination. Her hair becomes brown. Her hip pouch becomes black and her boots become reddish brown. Her arm band and gloves also become brown.

Blue Based on Max The top stays white while her heradband is a cyan color while her pants are dark blue. Her hair turns blue. Her hip pouch becomes darker brown and her boots becomes a darker blue. Her gloves and arm band becomes blue. Purple Based on Nell Her headband, top, and pants becomes a full purple while her hair turns blonde.

Her hip pouch becomes lighter brown while her boots a greyer-lavender, Finally, her werite band becomes purple while her gloves becomes a light lavender. White Based on Jack Her top and pants becomes a light lavender. Her boots and hip pouch has a very dark burgandy as well as her gloves.

Her arm band is a dark lavender. Finally, her hair is a orange-yellow color. Teal Based on Olaf Her top becomes aquamarine while her pants becomes blue. Her bandana and gloves becomes smoky white. Her hair becomes a rusty orange color. Her boots and hip pouch become amber while her gloves and arm band are also a light blue.

Yellow Based on Grit Her top is yellow along with her bandana while her hair is a light grey-blue color. Her pants are bright blue and she has reddish-brown boots and hip pouch. Finally, her arm band is brown while her gloves are a dull yellow. Grey Based on Eagle Her hair is grey while her bandana is yellow. Her top is a navy blue while her pants a dull cyan color.

Her hip pouch is a grey color along with her boots. Finally, she has a blue wristband and grey gloves. Her pants and boots become maroon while her gloves are also marroon. Her wristband is a light brown. Her hair is white. Spoiler Similar to Pac-Man's, except she spawns a beauty mark and a pink bow before she spawns and strikes a cute pose for the camera before going into her idle stance. Spoiler Fixes her ribbon. Looks at the camera and winks. Victory Poses Spoiler She does a similar dance seen in the Atari where she saunters back and forth.

She holds Baby Pac-Man and cuddles it lovingly before looking at the camera and winking. Final Giga Bower Final Destination is an ally. On-Screen Appearance Spoiler. Spoiler Opens out his hand and causes purple'ish fire to burst out. Similar to his animation in the opening of KoF.

Victory Poses Spoiler The camera first focuses overhead as Iori is hunched over chuckling evilly. As the camera pans down, he places a hand on his head as his laughter rises. By the time "IORI" splashes on the screen, Iori has thrown his head back and cackling in a maniacal manner. This is by far one of his most well-known victory animations. Victory Poses Spoiler. This is used to buy potions, antidotes, and other items. Both are owned by Square. Rool hoards bananas which acts like a certain currency in the DK world.

It can be used while moving, but not in the air. You can tell which beam Samus has equipped via an icon next to her damage meter, and by the color of her arm cannon. She has four options:. Spoiler Spoiler Plasma Beam: Located on the bottom, with a green fiery icon. Samus starts with this beam equipped by default at the start of the match. It behaves similarly to her old moveset, being associated with close-range fire attacks.

Ice Beam: Located on the top, with a blue snowflake icon. This beam fires blasts of ice with low damage and low knockback, but good frame data. Some of its moves have a freezing effect that can allow you to extend combos. Wave Beam: Located on the left, with a purple icon that has circles and a lightning bolt. The Wave Beam uses purple, circular energy with electric effects, and attacks with it tend to be slow but powerful. In addition, Wave Beam attacks tend to send the opponent at odd angles or move in a sine wave pattern themselves.

Spazer Beam: Located on the right, with a yellow icon that depicts three beams. Forward Air The beam she has selected actually affects the way in which Samus performs this move. This move can be angled. Its projectiles are basically bigger, more impressive versions of the shots fired by her forward tilt. Samus actually gets a fifth beam type, the Hyper Beam, marked with a rainbow Metroid icon. It combines the best traits of all the beams: the speed of the Ice Beam, the power of the Wave Beam, and the range of the Spazer Beam.

It fires glowing rainbow beams. Samus gets to use the Hyper Beam for about 12 seconds before going back to whatever beam she had before. Ganondorf Spoiler There are a couple of things I wish to accomplish with this Ganon moveset, so let's go over those before we begin.

Firstly, even though a majority of his moves are changing, I want his playstyle to remain similar. He'll still be a super heavyweight, and his moves will have roughly the same power, timing, knockback angles, and space coverage.

However, his new moves will give him an increase in range, attack speed if only slightly , and recovery. In short, I want the new Ganon to feel like an upgrade, even though his lessened weaknesses will of course be counterbalanced. Secondly, even though it'll still say "Ganondorf" on the CSS, I want this to be an all-encompassing Ganon, referencing not just all of Ganondorf's appearances, but all of Ganon's appearances period, whether as a Gerudo or as a massive porcine beast.

With that out of the way, let's get started. Ganon's differences are apparent even before he begins fighting. While his appearance remains based on Ocarina of Time, he wields two swords the way he did as the Demon King Ganon in that game, as well as as Ganondorf in Wind Waker.

For his dash, he levitates similarly to Cloud. For some animations where his hands are necessary, he extends that levitation power to his swords, which will float near him until the animation is done. Some of his moves have him float the swords so he can summon a trident from the darkness.

Tilt Attacks Ganon's jab is one of his few normal attacks whose range and timing is not based on its predecessor. Instead, it's now a three-hit jab consisting of an outward slash with both swords; a downward slash with his left hand; and a spin attack that deals two hits one with each sword.

This is based off of an attack he does in Wind Waker. His forward tilt is a backhanded slash with his left hand. This, too, is based on an attack he does in Wind Waker. It hits at roughly the same timing and damage of his old forward tilt, but with a bit more range.

While no longer the Volcano Kick, Ganon's up tilt retains its most notable properties. Here, Ganon levitates his swords and dark energy slowly swirls into the shape of a trident in his hands. Like Volcano Kick, this creates a windbox that pulls opponents into the attack. Once finally complete a full second later, Ganon stabs the trident into the ground. Unlike the Volcano Kick, this attack has armor, but it's not exactly difficult to get out of the way.

His down tilt is an inward slash with both swords. It hits the opponent at an upward angle. It hits at roughly the same timing and damage of his old down tilt, but with a bit more range. This is based on an attack he does when landing from a jump in Wind Waker.

His dash attack has him point his swords forwards as opposed to during his dash when they're pointed behind him in a reverse grip and drive them forward and up for a devastating double stab.

Like his old dash attack, this is a reliable followup in tech-chase situations. There's actually one more "attack" to mention: in Ganon's side taunt , he puts his right sword away with a spinning flourish for the sole purpose of giving a dismissive swing of the hand. This is based off of a scene in Wind Waker, but the reference only becomes complete if you're standing right next to someone, at which point this taunt turns into a mean-spirited backhand.

Like most attack taunts, this one doesn't do much damage and can't be canceled, but landing it will prove Ganon is still the King of Disrespect. For the record, his up-taunt is still his floating taunt, and his down-taunt is his palm-punching taunt, both with new floating-sword action.

Smash Attacks Ganon's forward smash has him summon his trident and spin it diagonally above and behind him once before stepping forward with a heavy stab. The spin will actually drag opponents into the stab, so this attack has considerable range comparable to that of his previous forward smash. Ganon's up smash has him summon his trident and spin it above his head for a multi-hit attack. A very powerful smash attack that hits on both sides of Ganondorf, but is about as slow as his previous up smash.

Ganon's down smash performs an outward slash with both swords while facing the camera. Like most down smashes, this attack hits on either side of him. Aerial Attacks His neutral aerial has him conjure up a ball of fire in front of him that burns brightly dealing multiple hits before exploding. This attack has decent range, comes out quickly, and lasts a while; just like his previous neutral air.

This is inspired by the fire attacks occasionally used by Ganon in some of the 2D games. His forward aerial is an overhand slash with his right sword, which has good reach and is quite powerful in the middle of the sword.

His back aerial has him flip both his swords into a reverse grip and thrust them backwards. Fast, but still quite powerful. However, its range is quite low. Ganon's up-air kind of serves as a replacement for his up-tilt when fighting on the ground due to the latter's long startup time. He conjures dark magic around his upper body that hits opponents away.

This move covers a fair distance around Ganon. Like before, Ganon's down-air is a devastating spike. This time, however, he causes his swords to float before delivering a downward palm strike infused with black magic. If you hit the sourspot, the enemy merely gets launched at a diagonal angle.

However, if you hit the sweet spot, both you and the opponent will stop in midair while Ganon electrocutes them with his magic. Then, with a final blast of darkness, he shoots the enemy directly downward. Visually, this is inspired by his old up-special, and serves to keep his fan-created role as the "King of Disrespect" alive even with a more game-accurate moveset. Special Moves Ganon's new neutral special is Dead Man's Volley , a slow but devastating homing projectile.

Similarly to the Warlock Punch, it's slow to fire but can be turned around. He levitates his swords, then holds his left hand skyward and begins charging yellow, electric energy.

The projectile can be reflected if hit with a melee attack - and once it is, it'll be heading right for the nearest other player with increased speed, power, and homing capability. Ganon, however, has a trick up his sleeve: if you're not in the middle of an attack, Ganon can reflect the volley automatically. However, it doesn't get any stronger when reflected this way - and if it's been reflected too many times, he'll just catch it instead of reflecting it.

Other characters, meanwhile, have to do this the old-fashioned way. One final note - this move's startup is armored, and hitting it point-blank means it does more damage and can't be reflected.

Overall, this move plays into Ganondorf's gameplan of punishing unsafe moves, references a Zelda mainstay, and still incorporates the gameplay of the Warlock Punch with its point-blank functionality. Ganon's side special is still Flame Choke. After all, it's the only one of his specials to be completely unique, and it leads to unique tech-chase situations not really caused by other moves in Smash.

However, it's had something a little special added - when used in the air, you'll create a fancy shockwave of golden, electric magic upon hitting the ground, which will deal damage to other opponents in a free-for-all. This is in reference to his shockwave attack in Ocarina of Time, used most prominently at the very beginning of the fight.

Ganon's new up special is named Black Whirlwind. While the name is entirely made up, it's inspired by the fight against Ganon in A Link to the Past. Ganon spins his trident around before throwing it still spinning in one of 8 directions, teleporting ahead of it, and catching it.

After that, you can hit B while holding another direction to do it again. You can even do it a third time for good measure. And THEN, you can hit B one final time - but this time, he lunges forward for a stabbing attack with the trident, which serves as killer knockback for anyone who got caught in the move. There's a catch, though. This move is already pretty unsafe if you just do the one warp - it has high endlag, and Ganon has to pull his swords back out upon landing from being helpless, which means he's there for a relative while.

It gets even LESS safe the more you do with it, so don't overdo it. When fighting against this move, patience is key.

Ganon's down special is called Malice Trident , but it's more of a reflavoring of his old down special. Instead of a kick, he flies forward with his trident instead. His final smash remains Ganon, the Demon King. I feel that move does a great job of showing Ganon's beastly form in one explosive show of force.

Spoiler Dark Samus will be updated along with Samus and will have her updated attacks and special attacks. Aside from that, she also gains a new Final Smash and a Down Smash: Down Smash: Phazon Tendrils She smashes down into the ground which causes tendrils of Phazon to shoot up all around her. Final Smash: Aurora Unit Final Smash: Hydro Storm. Jumping on the flippers will fling players upwards into the sky which can be used as both a hazard as well as a way to recover.

Above the two floating platforms are three pinball bumpers which act very much like traditional pinball bumpers and will launch anyone who gets too close.

Finally, occassionally, a large pinball will be introduced to the field and acts as a stage hazard. In the background, you can see the slot machine in front of the pinball backstop and Waluigi's face along with the roulette which will occasionally spin. The position of the stage platforms are slightly tilted which gives a view of the background part of the stage which shows the large bumpers, pinball track, and the actually race course.

Racing here, like in other Mario Kart tracks, are Shy Guys. The stage shares a general stage platforms that spans in front of the medicine jar and results display. The entire aesthetic of the stage is based on that of the original Dr. Mario but obviously changed to Infinites design. Mario will occasionally take a Megavitamin and throw it into the medicine jar. This causes a real-life Megavitamin to come down from the top of the stage. This acts as a stage hazard and will knock anyone away. The Megavitamins will vary on their descent sided and done many even speed up or slow down.

Megavitamins will also change their position much like the original game. The Viruses appear in the background and will make faces at the opponent. If Dr. Mario was chosen as a character, Dr. Luigi will take his place. The stage takes place on the green rooftops of Super Mario Odyssey high up on the castle. On occasion, it will come to life and tilt its head to the right or left while spewing out fire which acts as a stage hazard.

On each side of the root top stage platform are curved trellises that resemble forms that acts as a raised platform. The nobori and chochin, paper lanterns, contains Japanese characters called kanji. This aesthetic carries over from Odyssey. Finally, several enemies appear in the immediate background including the Broodals as well as common enemies such as Goombas wearing traditional Japanese straw hats , Pokios, Parabones, and an Burrbos.

This stage takes place inside the Castle as well as aide KO blast lines. It is designed to be similar to the Dedede Boss fight in that game.

The background of the stage is dyed in a warm orange sunset glow that an expansive Planet Popstar in the distance. The stage design is rather neutral due to it consisting of only two platforms. There are a few cameos which acts as stage hazards that will attack players on sight.

The Bouncy will simply bounce up and dusk and will general try to hug lathe ledges to prevent recoveries. Drinkers will fire out water bombs from a distance while Bugzzy will attempt to close the distance by dashing at opponents. Following this, it will then dive forward and try to KO the opponent. Name Requirement Description Venus One Venus Djinn A large version of the Djinn appears and unleashed a powerful yellow energy attack within a certain radius.

Cybele Three Venus Djinn This gigantic wood frog summons a storm of vines to shoot up from the ground in front of it. It has a large radius of effect and will instantly trap anyone caught inside. It has the potential to carry them up the upper blast lines. Judgement Four Venus Djinn This heavenly warrior will fly into the far background and then charges up an energy blast.

It will fire it which causes it to collide with the stage in a manner similar to the Moon and a blast effect like the Smart Bomb but far larger. Kirin Two Mars Djinn This fire lion-like creature will charge forth for some distance while slamming anyone in its way.

It produces a trail of fire behind it. Tiamat Three Mars Djinn The dragon will land which causes a burst of fire to swell up around it which damages anyone comes into contact with it. It then unleashed powerful flame attacks on either side of itself. Meteor Four Mars Djinn A gigantic asteroid will collide with the stage. A targeting symbol will appear on the stage floor and will move back and forth before crashing down and doing high amounts of damage.

Atlanta Two Jupiter Djinn This heavenly goddess appears in the sky and will then rain down up to twenty green arrows while targeting a certain area. Procene Three Jupiter Djinn This gigantic bird conjures up a tornado which sucks in opponents.

It then fires several lightning blasts that home onto the opponent for extra damage. Thor Four Jupiter Djinn Thor appears within a large glyph in the sky and crashes down to the stage on a bolt of lightning which can deal damage. From there, it unleashed a powerful blast of lightning which does tremendously high damage in front of him before launching the opponent.

Nereid Two Mercury Djinn This youthful goddess appears and causes a section of the stage to swell up with water and form a geyser which launches opponents. Venus Three Mercury Djinn This gigantic purple whale appears in the far background and will jump while firing an aquatic laser.

Boreas Four Mercury Djinn A gigantic, mechanical beast will appear and unleash a wintry blast all around it; freezing opponents and launching them. The little boxes one each pillar can be jumped off of to reveal flowers and give you a little boost. The boxes will close after a while. Jumping on the boxes gives a small, little boost when timed to the rhythm of the background music.

The stage is rather non-descript but pays homage to its home series. Play-yan himself will occasionally float down from his balloons to jump through the stage himself, in which he will trigger all the boxes, have they not been triggered already.

The stage is a walk off, with two trees, one on each side of the stage. In front of each tree is a small pressure point, and when a character stands on the pressure point, an item will fall from the tree. This stage is also a walk off stage, but the stage is divided by two mud pits. When a fighter is in the mud pit, they are slowed down and heavier. Pikmin Adventure The stage is based off the first level, Bulborb Forest. The stage has walls on the side, making it so the only way you can KO an opponent is from the top, similar to Shadow Moses Island.

Metroid Blast The stage is based off the Training Zone. The stage is made up of two floating platforms, resembling the first part of the Reset Bomb Factory, just without the addition platforms.

Donkey Kong Crash Course The stage is three main platforms with two smaller platforms on each the sides that move up and down. The stage will be a traveling stage a la Delfino Plaza and New Donk City, with a set of platforms taking us to various different locations of the home studio, as well as within some of the paintings themselves. There will be two "studio" locations and 5 painting locations, with generic artistic settings as shown in the paintings in the above pictures.

Each different location will have a different set of platforms, and some of the paintings may have different hazards, for example a painting by a lake will have water in it, or a painting in an autumn setting might have mild wind, while some paintings will have new sets of platforms or hazards being drawn a la Pictochat or Mario Maker. The two studio locations will also have a different set of platforms, but the "traveling" set of platforms between locations will always be the same, like in Skyloft or Halberd.

There is a stretch of raised highway that is about a battlefield and a quarter long. Blastzones are pretty standard and it is possible to walljump on the pillars that support the road-though you cannot camp here forever. There are also two street lamps, one in the foreground of the stage on the right the non-sloped part , and the other in the background of the stage on the left the sloped part.

The stage layout would be a completely flat walk-off stage that rips its layout straight from PvZ but in 3D to fit the Smash style. There's a catch though, just like King of Fighters Stadium. You must get blasted through an invisible wall except the difference between this and KoF Stadium is that you can only be blasted through the left.

The stage is very reminiscent of the stage Miiverse but has a light-blue theme and the background has Larry the Bird symbols behind it. WarioWare, Inc. Mario Bros. Items SSBI. Bottle of Soda Super Smash Bros. Double Cherry Super Mario Bros. Gravity Tether Super Smash Bros. Wither Skeleton Skull Minecraft. Assist Trophies. Boss Sphere Boss Spheres is a new gameplay mechanic which involves collecting a total of 4 glowing energy spheres. Once all four are gathered, the player can call forth one of the many bosses from the universes represented in Super Smash Bros.

Once summoned, the boss will deliver a set of Mii Fighter Costumes. Game Modes. Any item you hold in your hand will not deal damage, but your opponents gain "Iaijutsu" stacks. Drop the item to unleash the damage all at once, with the most recent hit being your knockback.

Your shield deals damage when touched. Vampyric Star Black Shard 3 Pink Shard 1 White Shard 1 You get healed everytime you defeat an enemy, the more dangerous the enemy the more you get healed. Summon a random Assist Trophy on your side. Along with additional spirits being added in during special spirit events, with more expected to come in with updates in the future.

Below are a list of Spirits separated by their respective universes. According to Masahiro Sakurai, the music tracks range from a wide variety of games and franchises with the goal of creating a more diverse and expansive collection of music than Super Smash Bros.

This includes adding The mode can be played up to four players and has online Aurora Super Smash Bros. Mizzo Super Smash Bros. Mites Super Smash Bros. Rototurret Super Smash Bros. Roader Super Smash Bros. Armight Super Smash Bros. Greap Super Smash Bros. Puppit Super Smash Bros. Gamyga Super Smash Bros. Bytan Super Smash Bros. Moneyboy Super Smash Bros. Wormhole Super Smash Bros. Oni Super Smash Bros. Tengu Super Smash Bros.

Goomba Super Mario Bros. Boo Super Mario Bros. Koopa Troopa Super Mario Bros. Paratroopa Super Mario Bros. Virus Super Mario Bros. Fire Dungeon Super Smash Bros. Thunder Dungeon Super Smash Bros. Forest Dungeon Super Smash Bros. Wind Dungeon Super Smash Bros. Ice Dungeon Super Smash Bros. Earth Dungeon Super Smash Bros. Trash Dungeon Super Smash Bros. House Dungeon Super Smash Bros. Party Dungeon Super Smash Bros. Crystal Dungeon Super Smash Bros. Holy Dungeon Super Smash Bros.

Occult Dungeon Super Smash Bros. Tasty Dungeon Super Smash Bros. Millenium Dungeon Super Smash Bros. Outback Dungeon Super Smash Bros. Library Dungeon Super Smash Bros. Last edited: Yesterday at PM. July 14, 6 Little Mac Punch-Out!! September 13, 11 Peach Super Mario Bros. September 13, 12 Bowser Super Mario Bros. Mario Dr. PeridotGX said:. That being said, the replay value is a bit lacking, because it's the same thing over and over again. The easy solution is to just make Classic Mode random again, but I'm going in the opposite direction: creating your own custom, Ultimate-esque paths.

Classic Modes are rather simple to create. Before anything, you must name it and decide if it's specific to a character or a mii, or if the whole cast can play on it. After that, you're free to customize the seven battles to your heart's content.

You can choose what stage the fight is on, the background music, what items spawn, what fighters appear, and how many fighters there are you can select up to 10, with 5 or more foes treated as a horde battles.

You can also give your characters the Metal, Mega, and Mini effects. It's highly recommended that the last fight is a boss, but an earlier fight can be made a boss or the seventh could just be a regular one. After the Classic Mode is created, it appears in a menu where it can be selected from other created classic modes.

These are treated as regular classic modes, you can do co-op, use tickets, and get spirits. You can upload them to the internet, and play ones from online no download required, unless a custom stage is involved. Additionally, if it's tied to a Mii that's been uploaded to the internet, downloading that mii will also give you the classic mode. MamaLuigi said:. Throwing my hat into the ring for a new possible mode: Smash Dungeon Somewhat based on the "Tower of Smash" leak for Smash 4 many years back, this would be a single or multiplayer mode in a similar vein to Smash Run and Smash Tour, essentially being a replacement for both.

It's a roguelike mode in which you and other players must battle your way through randomly-generated floors, defeating enemies to collect items before making your way to the boss of each floor. Items are similar to those found in Smash Tour, but grant you permanent passive buffs. These can be collected by defeating enemies, clearing challenging platforming sections, out on the ground, or shopping at vendors you can find on every floor.

Enemies encountered hail from various Nintendo franchises like Smash Run, and also reintroduces the Subspace Army as foes you can fight. Bosses are also randomly generated, some that are also encountered in Classic Mode, others completely unique to Smash Dungeon. The dungeons can also be themed after various series, such as Mario castles, The Legend of Zelda temples, Eggman's bases from Sonic , dungeons from Persona , and many more.

There would also be options, such as a difficulty setting for enemies, a slider for how often they spawn, how often power-ups appear, how many floors there are or if it's endless and players play to see how far they go, etc. Lastly, there would also be online play, allowing players to create rooms like Battle Arenas and play the mode together. The only issue I can see with this is the multiplayer aspect when playing on one Switch, but I'm sure there can be workarounds for that.

The cap will increase for certain series at the start of the week. Please only include songs from series and games that have had at least one appearance on a Nintendo console.

Characters that have an Echo fighter is ineligible for an update UNLESS it can be proved that the proposed Echo fighter can change with their base fighter. Every character gets a fourth taunt. This is more akin to Smash 4. Last edited: Sep 23, Pokelego Smash Hero. This sounds fun. I think I'll join in tomorrow though. Quillion Smash Master. Joined Sep 17, Messages 3, If not now, when can I present them? The first phase will be suggesting a character following the Current Job: Add a Character who was Deconfirmed in Ultimate.

Once we get suggestions, we will proceed with voting in a poll which one will be included. After voting finishes and a winner is decided, we can start crafting how the character plays, Moveset, and other content. Once this job is finished, we will move into the next one. Last edited: Dec 25, CheeseAnton Smash Journeyman. Last edited: Dec 29, CheeseAnton said:. Does Dillon from Dillon's Rolling Western count? Speed Weed Smash Champion. Perkilator Smash Hero.

Which means he could've totally been a fighter long ago Shall I wait until a job I have less trouble with? My suggestion-Chibi-Robo of the Chibi-Robo! Mamboo07 Smash Hero. Mamboo07 said:. Developer Suggestion Character: Waluigi from Super Mario View attachment The funny lanky guy in purple himself if not, is probably one of the most requested characters for Smash as a fighter, he has been an Assist Trophy 3 times and not being a fighter for Ultimate was so controversial that it made headlines.

He has a pretty big fanbase as well being a meme on the Internet. Back in , Reggie himself was aware of the character's popularity. Sorry if there wasn't much. His moveset would reference the sport, karting and party game spinoffs he has been in as well dancing.

For example his Neutral Special would have him serve a tennis ball with his racket or maybe have his Side Special be like Wario's Bike but with the Waluigi Racer instead? I like the idea of him using his long limbs as well sport equipment to fight with, and dancing! Venus of the Desert Bloom said:. Character must be from a yet to be represented 1st party franchise.

Great additions! Once we reach a certain threshold 10 max , we will close suggestions and move to voting which character to focus on. When this happens, I will give the guidelines for voting. Love the suggestion, but so it can't be Waluigi or Zero, for example. That is true. Mamboo07 , this was done to give the game its first new series in the roster. That being said, perhaps you could provide some insight on how Waluigi could represent his own series What this series would be and what sort of content could be included?

If so, then we could possibly allow Waluigi to be included. There's not much Maybe he could have Waluigi Pinball as his home stage? Oh, btw. Nope, nothing really.

This was done to prioritize people who participate in the thread often rather a complete random person who comes in without actually participating. In the previous iteration, this was done through it being in User Groups but we can do it like that obviously. I'd like to be a Developer Partner as well-this is one of the few threads I'll be a regular in. Developer Suggestion Character: Isaac from Golden. Last edited: Dec 26, You have to the person first as seen here to become a developer partner.

MegaX Smash Rookie. Joined Sep 16, Messages 2. Suggestion: Cuphead from Cuphead. EmperorCoal Smash Cadet. A new suggestion blows in. Bomberman from, get this, the Bomberman series! WarioJim Smash Apprentice. Joined Aug 2, Messages MegaX said:. EmperorCoal said:. Also, Venus of the Desert Bloom is it possible to submit 2 character submissions? Sorry, at this time, only a first party character. But please keep this submission on hand. Well, we have five more spots open for a new character.

I will keep it open for 24 hours before closing submissions and going into the voting process. SmasherMaster Smash Lord. Ganondorf represents the optional superboss, Dullahan. As these are two weapons, the damage output is increased 1.

It moves slower but deals more damage with better killing poyential. Down Special: Splat Bomb Throws a Splat Bomb, which explodes on contact or after a fixed time, covering opponents in ink. The damage and amount of ink applied increase based on how long the player holds the special button. Taunts Spoiler Up Taunt: Takes a selfie. Idle Poses Spoiler Checks their clothes. There are eight different Koopalings and the stage is based on the Mario Circuit track from Mario Kart 8.

Waluigi Super Mario Bros. Special Moves Neutral Special: Serve Waluigi throws a tennis ball into the air and serves it at the opponent with his racket. The Tennis Ball will remain and bounce if cancelled, and can be hit with his forward air and forward smash. This move can be charged into 4 tiers, no sparks, blue sparks, orange sparks, and purple sparks, from weakest to strongest. Waluigi swims in 4 bursts, and can change direction for each burst.

There is a weak hit box on it. However, the move has large ending lag so Waluigi can be punished if not hit. Final Smash: Bomb-ombs Away! Waluigi sticks his leg out and a vine appears out of his pant leg which stretches out, and any opponent caught in the vine will be sent to a cutscene final smash.

The opponent will be transported to a dark room, which will zoom out to reveal the opponent in an assist trophy on top of a pile of Bob-ombs. Waluigi will be shown laughing repeatedly before the Bob-ombs explode. Taunts Spoiler Up Taunt: He performs a crotch chop. On-Screen Appearance Spoiler An Assist Trophy drops onto the ground and releases Waluigi Idle Poses Spoiler Waluigi twirls his mustache before briefly picking his nose Waluigi taps his foot repeatedly, in a less agressive version of his current asisst trophy attack Victory Poses Spoiler Waluigi claps his hands with a rose in his mouth, does a tango pose and spins before ending with a final pose where he holds his rose towards the camera.

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